I've got the same wheel without any problems you've described. I'd suggest setting turn compensation to 1.0, also make sure you've set max lock of your wheel in LFS correctly. EX has 200 deegrees, try that instead of 270.
Very well done IMO. Video editing and the action itself is very well combined. I don't like drum'n'base but this time It suited very well. Great work! Goes into my favorites
Its still not the perfect solution IMO. Lag can (theoretically) cause such unwanted trip to garages too. Simulating certain limit of the strenght of the hit the car can survive can also be messed up by lag.A lot of things need to be sorted to implement it.
I'd better wait for proper damage simulation than have such.
Thanks
Good to hear some postive replies (last time it didn't go well)
Yeah, I agree its a bit too short, I have even had some clips left unused, but I just didn't want to use any other song except the one I've choosed, and unfortunatly its that short. Still I tried to put as much of action as possible in it
TBH me neither I never really played with drag setups but analizing Inferno's set is what moved me to such conclusion. Well, by simply comparing Bob's drag sets and Inferno's (that have rised front/rear) inferno's are faster. Anyway I'm not that drag twisted
Ok, there have been a lot of crash videos lately. I finally finished work on my vid I was doing for several months. Would like to know other's opinions...
yes, both does. Knobly's at max pressure have lower friction that normal/supers etc.. Rising Front of the car moves the overall weight distribution to the rear, which helps to launch better.
High camber on Fronts should also help. The lower the contact path the less friction you'll get
To use Tweak you'll need V version of LFS and afaik, Tweak needs licence, but doesn't specify which one, so S1 might work. You basicly just put LFSTweak into LFS folder and start it, then start LFS(or vice versa, don't remember exactly). After that you can alter settings of the 3 demo cars in the Tweak's window.
Hope that helps
Good point. I had problems with my PC about a month ago, I was having disconnects every 5 mins and so on.
Tested my PC for viruses.... 328 found.... killed them all and now it runs greatly
Fighter's radar only scans the area infront of the plane. As Forbin said, doing such manuver is quite pointless in combat conditions cause the plane will glide were slowly which makes it extremly easy to lock on and destroy as the fighter just won't be able to outmanuever the missle.
Like I said, Su-35 has extreme manuvarability, but it doesn't mean that pilot has to use all of it every time. As for G-forces...Pilots are always dealing with G-forces and there is nothing wrong with it. If he will be trying to turn around with low G's he'll be dead in 30 sec.
However your thought makes sense when we talk about Commercial airliners Imagine people in the Boeing 777 flying all over the plane periodically being sqeesed to the floor under 9 G's (the plain would fall apart under 4 irl but still fun)
While another fighter on Su-35'a tail is trying to lock on it, such manuverability can alow su-35 to go out of the target range of the enemy quicker but also can allow u 2 slow down more progressivly than the enemy which allows you to become a hunter
Ofcourse the don't have to make double 360's in one place at combat conditions, but it allows the plane to change directions much quicker
There are much more reasons for it, but I don't know them all