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[RF]-art555
S2 licensed
I've got the same wheel without any problems you've described. I'd suggest setting turn compensation to 1.0, also make sure you've set max lock of your wheel in LFS correctly. EX has 200 deegrees, try that instead of 270.
[RF]-art555
S2 licensed
Quote from {ER} Urbanski :Here is mine.

Enjoy

He's asking for a FOX one tho
[RF]-art555
S2 licensed
Quote from hiroshima guy :Ooops I forgot that SillyProject is in Demo

They have S2 servers too. Anyway changing textures to night/snow/desert (thats what he originally said) has nothing to do with cracking...
[RF]-art555
S2 licensed
Quote from hiroshima guy :Hey I smell something guys. Did you smell that on UruNico's forum account? :bananadea

not really...
[RF]-art555
S2 licensed
Very well done IMO. Video editing and the action itself is very well combined. I don't like drum'n'base but this time It suited very well. Great work! Goes into my favorites
[RF]-art555
S2 licensed
thanks again.
as for HQ version, I'll be able to upload it on monday, what site is the best?
[RF]-art555
S2 licensed
Its still not the perfect solution IMO. Lag can (theoretically) cause such unwanted trip to garages too. Simulating certain limit of the strenght of the hit the car can survive can also be messed up by lag.A lot of things need to be sorted to implement it.
I'd better wait for proper damage simulation than have such.
[RF]-art555
S2 licensed
Quote from mrodgers :Your first and last requirements simply force the DFP. It is the only one with greater than 270 degrees for that kind of cost.

Don't forget about that home made wheel too
[RF]-art555
S2 licensed
Quote from Zachary Zoomy :funny, everytime I press alt-F4 I get the message assighned to that key (!location).

In my case its : "Пашел нахуй!" which means "f*ck off!" Kinda funny to hear that from the program when you are trying to close it
[RF]-art555
S2 licensed
Quote from Winkel :In Polish Dupa = Ass hmm ... so what does it mean in your language? :P

the same in Ukrainian
[RF]-art555
S2 licensed
Quote from The Very End :Great video
LMAO at the flying UF GTR and the last clip, nice music too
Maybe a little short?

Thanks
Good to hear some postive replies (last time it didn't go well)

Yeah, I agree its a bit too short, I have even had some clips left unused, but I just didn't want to use any other song except the one I've choosed, and unfortunatly its that short. Still I tried to put as much of action as possible in it

Thanks again guys
[RF]-art555
S2 licensed
Quote from dropin_biking :Well yes, that's pretty much common sense. I was more wondering, how much of an effect does it have in LFS. I've never done something like that to actually see what effect it had...
~Bryan~

TBH me neither I never really played with drag setups but analizing Inferno's set is what moved me to such conclusion. Well, by simply comparing Bob's drag sets and Inferno's (that have rised front/rear) inferno's are faster. Anyway I'm not that drag twisted
Crash Compilation by art555
[RF]-art555
S2 licensed
Ok, there have been a lot of crash videos lately. I finally finished work on my vid I was doing for several months. Would like to know other's opinions...

http://www.youtube.com/watch?v=caKsF3zHeg8

[RF]-art555
S2 licensed
Quote from dropin_biking :Ahh, it's all good, you never broke out with the flaming banannas like some others, so no oval laps in the UF1 for you

Back to drag setups, do the overly exaggerated (knobby fronts, suspension at max height, etc..) actually HELP, or is it just pointless?
~Bryan~

yes, both does. Knobly's at max pressure have lower friction that normal/supers etc.. Rising Front of the car moves the overall weight distribution to the rear, which helps to launch better.
High camber on Fronts should also help. The lower the contact path the less friction you'll get
[RF]-art555
S2 licensed
Quote from Jakg :He has an S2 account, by the name of "Irish Man" - the mods know about this.

I wonder how much more people will be caught on it?
[RF]-art555
S2 licensed
Its a good wheel for such money I use it just finely
[RF]-art555
S2 licensed
Quote from Biohazard :if you got problems to get the tyres to last on the gt or gti you simply have to change your driving style.

agree... I can easily drive XFG with Inferno sets for 10-15 laps (BL1 as an example)
[RF]-art555
S2 licensed
Quote from 21azy :cool thanks mate
i looked around couldnt see anything i mite post a topic cheers

To use Tweak you'll need V version of LFS and afaik, Tweak needs licence, but doesn't specify which one, so S1 might work. You basicly just put LFSTweak into LFS folder and start it, then start LFS(or vice versa, don't remember exactly). After that you can alter settings of the 3 demo cars in the Tweak's window.
Hope that helps
[RF]-art555
S2 licensed
Quote from HellBoy99 :The lx6 one works fine!

http://img405.imageshack.us/img405/9934/wheelieeu1.jpg

I easily travelled through all the drag strip on rear wheels with it
[RF]-art555
S2 licensed
Quote from SamH :
Spyware is often a culprit too. Make sure you've shot down as much of that stuff as possible. Yes, shot, not shut.. shot.. between the eyes, with a large calibre axe.

Good point. I had problems with my PC about a month ago, I was having disconnects every 5 mins and so on.
Tested my PC for viruses.... 328 found.... killed them all and now it runs greatly
[RF]-art555
S2 licensed
Quote from yoyoML :That maneuver probably helps pointing the nose more than anything... like reversing positions. I think modern missiles only need the target generally in front of you to work.

Anyway, if fighters are forced to make high G turns the pilot's done something wrong, because he should have found the target farther away and shot it down already, OR he shouldn't have gotten missiles on his tail.

Fighter's radar only scans the area infront of the plane. As Forbin said, doing such manuver is quite pointless in combat conditions cause the plane will glide were slowly which makes it extremly easy to lock on and destroy as the fighter just won't be able to outmanuever the missle.

Like I said, Su-35 has extreme manuvarability, but it doesn't mean that pilot has to use all of it every time. As for G-forces...Pilots are always dealing with G-forces and there is nothing wrong with it. If he will be trying to turn around with low G's he'll be dead in 30 sec.

However your thought makes sense when we talk about Commercial airliners Imagine people in the Boeing 777 flying all over the plane periodically being sqeesed to the floor under 9 G's (the plain would fall apart under 4 irl but still fun)
[RF]-art555
S2 licensed
Quote from AndroidXP :And how do they time them?

erm... there is an insim mod done for BL drag
[RF]-art555
S2 licensed
Quote from DJMOZ :i had a bf1 drag set that did 8:46 with wind on, i messed it up n cant get it anymore, cud sumone upload it

http://setupfield.teaminferno.hu/
[RF]-art555
S2 licensed
Quote from Forbin :Although the tumbling is impressive from an aerobatics standpoint, I fail to see how that might be useful in a combat situation. You basically take all of your energy and blow it all away, at which point you're a sitting duck.

While another fighter on Su-35'a tail is trying to lock on it, such manuverability can alow su-35 to go out of the target range of the enemy quicker but also can allow u 2 slow down more progressivly than the enemy which allows you to become a hunter

Ofcourse the don't have to make double 360's in one place at combat conditions, but it allows the plane to change directions much quicker
There are much more reasons for it, but I don't know them all
[RF]-art555
S2 licensed
Quote from Forbin :O/T: What makes the MiG-29 so special? The F-22 is far more advanced and more manuverable. The F-16 is another that can certainly hold its own in a turning fight against a MiG-29.

big pfffffff Heard of SU-35/37?
Just a tiny piece of allowed footage:
http://www.youtube.com/watch?v=1GdfnTLKcvM

EDIT: thsi one's better http://www.youtube.com/watch?v=uHWd7cifM7w
Last edited by [RF]-art555, .
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